Transmedia: Storytelling for the Digital Age
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Transmedia: Storytelling for the Digital Age
a look at the creative and technical worlds of immersive storytelling
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An Algorithm Wrote This Movie, and It's Somehow Amazing

An Algorithm Wrote This Movie, and It's Somehow Amazing | Transmedia: Storytelling for the Digital Age | Scoop.it
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Emily Buder:  "A director's sci-fi algorithm wrote a brilliant sci-fi short film."

Jules Johnson's curator insight, September 7, 2021 5:06 PM

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5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking

5 Groundbreaking Ways to Tell Stories in the Future of Filmmaking | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Liz Nord:  "No matter how you feel about it, virtual reality filmmaking and experiential storytelling is happening. And it's getting better and better. No longer just a gimmick, filmmakers are using the technology to serve the story instead of the other way around."

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Vertical film, "a new form of storytelling"

Vertical film, "a new form of storytelling" | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

James Martin:  "There’s no denying that video is increasingly consumed in vertical, rather than horizontal format — think smartphone apps like Snapchat — to the dismay of some purists."

Sebastian Huenerfeld's curator insight, April 8, 2016 3:54 AM
"IMPACT" looks quite impressive...
Sebastian Huenerfeld's curator insight, April 15, 2016 4:10 AM
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First Feature Film Shot Entirely on Prius Backup Camera is a Real Game Changer

First Feature Film Shot Entirely on Prius Backup Camera is a Real Game Changer | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


V Renée:  "Sometimes a camera comes along that changes everything you thought you knew about filmmaking. This -- is not that camera."


[DRC:  Something just for fun ....]

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Pixar co-founder warns virtual-reality moviemakers: 'It's not storytelling'

Pixar co-founder warns virtual-reality moviemakers: 'It's not storytelling' | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Stuart Dredge:  "Ed Catmull says he’s open to being proved wrong by new generation of VR creators: ‘I think they should keep running the experiments’"...

Vivalist's curator insight, December 3, 2015 4:08 PM

great artcile that not only provide insghts on the VR storytelling issue but also expand to Catmull's views on innovation and what makes Pixar's way of creating world so powerful:

“You have to go out and find something you didn’t know about – and, in doing that, it transforms people.”

Kajsa Hartig's curator insight, December 4, 2015 8:28 AM

"All that the new virtual-reality stuff did was they removed the time-lag, because it was the time-lag that made you feel that you weren’t in the environment."

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This Is What It's Like To Shoot a Major Hollywood Movie On Mount Everest

This Is What It's Like To Shoot a Major Hollywood Movie On Mount Everest | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Joe Berkowitz:  "Director Baltasar Kormkur talks to Co.Create about evacuating sick actors with helicopters and shooting for six weeks in -30 degree weather."

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How VR Filmmakers Can Make Classics in Their All-New Medium

How VR Filmmakers Can Make Classics in Their All-New Medium | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

Henrik Safegaard - Cloneartist's curator insight, August 10, 2015 3:08 AM


Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

Charlie Dare's curator insight, August 11, 2015 1:59 AM

 

Michael Epstein and Angela Watercutter:  "VR is still in its early stages, but a look back in history, from Vaudeville to journalism, may help us predict how the technology will find its footing."

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When directors shoot movies back-to-back, who wins?

When directors shoot movies back-to-back, who wins? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Luke Holland:  "James Cameron’s plan to film three Avatar sequels one after the other represents the peak of Hollywood’s obsession with stockpile film-making."

Fausto Cantu's curator insight, May 4, 2015 9:12 AM

Quien gana cuando los directores filman de corrido varias películas ?

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Fan films and the future of fantasy

Fan films and the future of fantasy | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Ethan Gilsdorf:  "Small productions are becoming better—and more professional—than ever. But the falling price of good equipment is only part of the magic."

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How Technicolor Changed Storytelling

How Technicolor Changed Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Adrienne LaFrance:  "A century ago, people worried that color would ruin motion pictures; instead, it changed visual narratives forever" ...

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Attention, Filmmakers: Here Are the Secrets to the 'Serial' Podcast's Storytelling Success

Attention, Filmmakers: Here Are the Secrets to the 'Serial' Podcast's Storytelling Success | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Matthew Poe:  "The true crime podcast has become an addiction for millions of listeners -- and the reasons why might be useful for any storyteller."


DRC:  "You might also be interested in reading Mashable's 12 podcasts that will tell uou a fantastic story."

Dominique Taste's curator insight, December 2, 2014 1:45 PM

Analyse fouillée des mécanismes du storytelling à l'oeuvre dans ce podcast-feuilleton qui rassemble plus d'1,5 million d'auditeur chaque semaine à la radio.

La storytelleuse et productrice, Sarah Koenig s'est détourné des codes classiques de narration anglo-saxonne, en créant une fiction interactive avec un personnage de narrateur. L'originalité du récit est que l'auteur elle-même n'en connaît pas l'issue. Donc aucun risque de spoiler, le suspense reste intact.

 

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Watch: How the 'Blair Witch Project' Team Made Found Footage Go Viral

Watch: How the 'Blair Witch Project' Team Made Found Footage Go Viral | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Zack Sharf:  "The latest Academy Originals video goes behind the scenes of "The Blair Witch Project" to help the film celebrate its 15th anniversary."

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How Do You Show a Text Message in a Film?

How Do You Show a Text Message in a Film? | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Scott Macaulay:  "[...] in order to be truly contemporary, filmmakers must incorporate text messaging into their movies. But how to do that creatively?"

Donald Schwartz's curator insight, August 22, 2014 5:08 PM

Not sure of this one, but I never say never.

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The First Movie Made on Snapchat

The First Movie Made on Snapchat | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Megan Logan:  "An entire feature film released on Snapchat, 'Sickhouse' turned storytelling (and the traditional filmmaking model) on its head."

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One Major Way Trailers and Fan Culture Have Changed Cinematic Storytelling

One Major Way Trailers and Fan Culture Have Changed Cinematic Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:

 

Scott Beggs:  "Going behind the scenes has become the scene. Trailers have become the true first act of any movie. Casting announcements introduce us to characters now. Filmmakers and showrunners gamble with their creative license when they let loose a cliffhanger."

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The 15-Second Films Taking Instagram By Storm

The 15-Second Films Taking Instagram By Storm | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Melissa Locker:  "Shield 5 is a lot like Homeland or 24 but it lives on Instagram, and each captivating episode is just seconds long."


DRC: You can follow Shield 5 here.

Alina Ghimpu-Hague's curator insight, March 1, 2016 10:30 AM
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Brad Tollefson's curator insight, March 11, 2016 7:19 PM


Melissa Locker:  "Shield 5 is a lot like Homeland or 24 but it lives on Instagram, and each captivating episode is just seconds long."


DRC: You can follow Shield 5 here.

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Five Storytelling Lessons From The Force Awakens

Five Storytelling Lessons From The Force Awakens | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Chuck Wendig:  "[...] I wanted to take a look at the film for some of the storytelling lessons it offers — in this case, not negative lessons (of which you could find some, I’m sure), but rather, positive takeaways that might wet your mind whistle when it comes to thinking about your story or other stories or, I dunno, delicious enchiladas."

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Filmmakers see virtual reality as the next storytelling medium

Filmmakers see virtual reality as the next storytelling medium | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Benny Evangelista:  "Miles Perkins, a spokesman for Jaunt, said virtual reality will change the way filmmakers tell stories. For example, closeup shots to emphasize a person’s reaction won’t necessarily have the same effect, because the viewer can choose to watch something else in the scene."

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How to Fake a Movie That Takes Place Entirely on a Laptop: DP/Producer Adam Sidman on Unfriended

How to Fake a Movie That Takes Place Entirely on a Laptop: DP/Producer Adam Sidman on Unfriended | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Matt Mulcahey:  "Instead of limiting point of view to a single shaky handheld camera wielded by one of the characters, Unfriended unfolds entirely on the Mac laptop of Blaire, a high schooler who, along with five or her friends, is terrorized by the spirit of a cyberbullied classmate on the year anniversary of her suicide" ...

Dr. Pamela Rutledge's curator insight, August 16, 2015 12:51 PM

This shows how laptop and cellphone frames have become markers of authenticity and unmediated experience.  Nothing says up close and personal like Facetime.

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The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog

The Most Important Movie of 2015 Is a VR Cartoon About a Hedgehog | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

Dr. Pamela Rutledge's curator insight, July 30, 2015 10:43 AM

"Oculus Story Studio's new (& cute) animated short "Henry" brings the psychology of empathy (and much more) into the forefront of development and design.  Yes, it will change the way the audience watches and thinks about movies, but it will only succeed as an artform if filmmakers, storytellers and producers understanding the fundamentals that create empathy, how empathy differs from sympathy and other forms of emotional response, how the sense of presence changes with perception and how people attribute meaning like intentionality in a 'shared space.'  The most telling quote in the article is a parenthetical aside when Saschka Unseld is quoted as saying that the change in connection makes comedy twice as hard because Buster Keaton-esque physical comedy just feels “mean.”  VR will force the examination of all the conventional filmmaking rules of thumb for transmitting engagement and emotion--without which the story isn't successful. #mediapsych  More than ever, it's the psychology that matters.

Henrik Safegaard - Cloneartist's curator insight, August 3, 2015 2:22 PM


Angela Watercutter:  "Oculus Story Studio's new project is more than a cute animated short--it's a test case for narrative techniques that could change the way we watch movies."

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6 Ways Virtual Reality Will Change Filmmaking

6 Ways Virtual Reality Will Change Filmmaking | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


DJ Roller:  "From the Chauvet Cave paintings of 30,000 years ago, to 6K digital cinema today, we've always told stories, we just do it differently as media changes. There's a new leap in storytelling happening now. Virtual Reality (VR) is going to change the way we express ourselves, communicate with each other and experience the world."

RENE FIORI's curator insight, March 27, 2015 4:47 AM

réalité virtuelle

Stephen Lee's curator insight, March 27, 2015 9:01 AM

The next step in both the film and video game industries, virtual reality (or VR) provides so many new perspectives and an even deeper layer of immersion. Even training and education will benefit greatly as people will be able to learn and practice more accurately before being put in the field for volatile professions such as heart surgery or the military.

Jesse Studin's curator insight, March 29, 2015 11:27 PM

VR has the potential to change the entertainment sector forever. Virtual reality is a way to put the user in the "entertainment piece". This is backed by face book's two billion dollar investment in Oculus.

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The Oscar-winning experiments that might change the future of film

The Oscar-winning experiments that might change the future of film | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Fred Wagner:  "From risky new formats to digital advances, award-winning films in vogue are using different models – but will they affect the future?"

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Valuing branded entertainment

Valuing branded entertainment | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Fiona Milburn talks with Brent Kennedy of Camaraderie about compelling storytelling, audience engagement, and values integration in the fast evolving world of branded entertainment.

Andrea Rossi's curator insight, December 10, 2014 6:21 AM

Branded entertainment: compelling storytelling, audience engagement and values integration

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You Can Now Watch A Full Movie On Oculus Rift

You Can Now Watch A Full Movie On Oculus Rift | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Nikita Richardson:  "How does the Zachary Quinto-produced horror movie Banshee Chapter look on the much-discussed VR device?"

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Filmmakers Look to Virtual Reality and Oculus as the Future of Storytelling

Filmmakers Look to Virtual Reality and Oculus as the Future of Storytelling | Transmedia: Storytelling for the Digital Age | Scoop.it
The Digital Rocking Chair's insight:


Bryan Bishop:  "Virtual reality company Oculus has been building momentum since it launched the Kickstarter campaign for its Oculus Rift headset two years ago. At its developer conference Saturday, it launched its latest prototype — while filmmakers made a convincing argument that VR is the dawn of a completely new form of visual storytelling."

Dr. Pamela Rutledge's curator insight, September 21, 2014 7:46 PM

Recent prototype headsets offer great promise for narrative experience but can they also support the social side of entertainment?  Most entertainment--from gaming to films--is a shared experience physically as well as across social media.